

It does drop at times (especially when there’s a lot of enemies on screen), but it still handles a lot better than it did on the Wii U, especially when in docked mode. It’s very clear that the Nintendo Switch frame rate is improved. It doesn’t get much more fast-paced than Bayonetta and at times, I did find that the buttons were a little bit small to execute some of the more complex combos, but I was always able to see what was happening on Switch screen and never once felt like my experience (from a visual point of view) would be improved by playing on the TV.

I found that the game was perfect to be played in short stints due to the fact that game generally follows the formula of massive set pieces, smaller combat pieces and some very mild exploration in between these. Honestly, when I think of a Nintendo console and the games I want to play on it, Bayonetta couldn’t be more different, but it’s becoming more and more evident that the Switch can make almost any game better. The Nintendo Switch as a portable console perfectly complimented the frantic, short-burst, action-packed gameplay that both Bayonetta 1/2 deliver on from start to finish. This was my first time playing either of the Bayonetta games (outside of a brief stint of Bayonetta 2 on the Wii U) and I could not put it down. NINTENDO SWITCH IMPRESSIONS FORM THE FIRST PART OF THE REVIEW WITH EXCERPTS FROM KEVIN’S ORIGINAL (AND BRILLIANT) BAYONETTA 2 REVIEW FORMING THE SECOND PART.

THE MAIN FOCUS OF THIS REVIEW WILL BE ON BAYONETTA 2 DUE TO THE FACT THAT THE ORIGINAL BAYONETTA IS INCLUDED AS A FREE ADD ON AND IS ABLE TO BE PURCHASED SEPERATELY ON THE ESHOP.
